본문 바로가기

2024 Major in DigiPen Game Engineering Curriculum

To get a detailed description of the course, please click on the course title.

Curriculum
Academic
Year
Semester Course
Code
Course
Title
Credits Hours of
Instruction
Practicum
2024 1/1 26177 SCIENCE & MATHEMATICS FOR GAME(LECTURE IN ENGLISH) 3 3 0
27906 CALCULUS(LECTURE IN ENGLISH) 3 3 0
31960 DESIGNING UNIVERSITY LIFE AND CAREER 1 1 0
34847 INTRODUCTION TO PHYSICS 3 3 0
41231 COMMUNICATION SKILL FOR GAME DEVELOPMENT(1) 3 3 0
41232 COMMUNICATION SKILL FOR GAME DEVELOPMENT(2) 3 3 0
42010 INTRODUCTION TO PROGRAMMING FOR GAME DEVELOPMENT 3 2 2
1/1-2 26414 LINEAR ALGEBRA AND GEOMETRY(LECTURE IN ENGLISH) 4 4 0
26415 COMPUTER ENVIRONMENT I(LECTURE IN ENGLISH) 4 4 0
26416 HIGH LEVEL PROGRAMMING I:THE C PROGRAMMING LANGUAGE (LECTURE IN ENGLISH) 4 4 0
26419 PROJECT INTRODUCTION(LECTURE IN ENGLISH) 3 3 0
2/2 20272 JAVA PROGRAMMING 3 2 2
2/1-2 26420 CALCULUS AND ANALYTIC GEOMETRY I(LECTURE IN ENGLISH) 4 4 0
26422 HIGH LEVEL PROGRAMMING II:THE C++ PROGRAMMING LANGUAGE(LECTURE IN ENGLISH) 4 4 0
26423 GAME IMPLEMENTATION TECHNIQUES(LECTURE IN ENGLISH) 3 3 0
26426 PROJECT I(LECTURE IN ENGLISH) 3 3 0
26427 CALCULUS AND ANALYTIC GEOMETRY II(LECTURE IN ENGLISH) 4 4 0
26428 COMPUTER GRAPHICS I(LECTURE IN ENGLISH) 3 3 0
26429 ADVANCED C/C++(LECTURE IN ENGLISH) 3 3 0
26430 OPERATING SYSTEM I:MAN-MACHINE INTERFACE(LECTURE IN ENGLISH) 3 3 0
처음 이전 1 2 다음 마지막