HUMAN COMPUTER INTERACTION

  1. Course Description
    이 과정은 차세대 사용자 인터페이스 및 기본 방법의 개요를 제공합니다. 주요 항목은 HCI 개념과 역사, 입력 장치와의 상호 작용 기술, 정보 가전, 사용자 인터페이스 설계 패러다임, 3-D 사용자 인터페이스, 적응 인터페이스, 사용자 모델링, 음성 인식 및 대화식 인터페이스, 착용 형 컴퓨터, 멀티 모달 인터페이스 검토 및 지각 인터페이스를 포함하고 있다
  2. Course Objectives
    The goal of this course is to provide an introduction of designing interactive products to support the way people communicate and interact in their everyday and working lives. The course will discuss and provide examples of brain, mobile, robotic, wearable, shareable, mixed reality, and multimodal interfaces as well as more traditional desktop, multimedia, and web interfaces. Students will learn practical techniques to support development as well as discussing possible technologies and design alternatives.
  3. Teachnig Method
    - The class is organized by the combination of lectures and paper discussions with students. - There will be a term-project which involves coding, conducting experiments and writing a paper. - Several class activities and homework will be given to students. - A midterm and final exam will be given
  4. Textbook
  5. Assessment
    If necessary, the rate for each item can be adjusted as the class progresses.
  6. Requiments
    - Basic of English skills - Basic of programming skills - Passion for learning Human-Computer Interaction (HCI)
  7. Practical application of the course
    The process, principles, and guidelines are universal and applicable to any kind of design that involves interaction between humans and non-human systems in the broadest sense. The material of this course applies not just to GUIs and the Web but to all kinds of interaction styles and devices, including ATMs, refrigerators, elevator buttons, road signs, ubiquitous computing, embedded computing, and everyday things.
  8. Reference