MODELING 3D ASSETS

  1. Course Description
    This course a beginner’s introduction to 3ds Max and gives an overview of how to model 3D assets. At the end of this semester students should feel comfortable with modeling in Max. They should be able to create and texture, cars, buildings, planes and other basic 3D assets and import them into game engines like Unity.
  2. Course Objectives
    -Understand the training of the basic tools of the 3D program Maya and processing of making 3D Object. -Learn the characteristics of modeling For Maya and various methods -Build products and backgrounds based on this
  3. Teachnig Method
  4. Textbook
  5. Assessment
  6. Requiments
  7. Practical application of the course
  8. Reference