CHARACTER MODELING

  1. Course Description
    This advanced course in 3ds Max will focus on character polygon modeling, bones systems, rigging, and skinning. The goal of this course is to have students develop an animated character for import to fame engines, more specifically for use with Intelligent 3rdPerson Controller project in Unity.
  2. Course Objectives
    Understand the training of basic tools and processing of 3D jobs in 3D program Maya Learn the features of Maya modeling and how to use it for your products and backgrounds Create real and non-existing objects It also creates individual artistic objects and characters by applying them in a variety of modeling styles.
  3. Teachnig Method
  4. Textbook
  5. Assessment
  6. Requiments
  7. Practical application of the course
  8. Reference